Coding Gender: Performance and Gender Identity in a Synthetic World

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Coding Gender: Performance and Gender Identity in a Synthetic World

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dc.contributor.author Hardison, Brian
dc.date.accessioned 2011-06-20T23:48:59Z
dc.date.available 2011-06-20T23:48:59Z
dc.date.issued 2010-12
dc.identifier.uri http://hdl.handle.net/1773/16597
dc.description Winner, 2011 Library Research Award for Undergraduates, Non-Senior Division en_US
dc.description.abstract Building on Lisa Nakamura’s exploration of race and racial performance in her essay, “Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet,” my project is an examination of the depiction of gender and its performance within the context of the contemporary massively multiplayer online role-playing game, EverQuest II. en_US
dc.language.iso en_US en_US
dc.subject Computer Games--Design en_US
dc.subject Gender identity in mass media en_US
dc.title Coding Gender: Performance and Gender Identity in a Synthetic World en_US
dc.type Other en_US


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