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  • MOBILE INFORMATION LITERACY MODULE 6 SLIDES 

    Day, Sheryl (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build literacies for the millions of people worldwide coming online every month via a mobile phone. Most information ...
  • MOBILE INFORMATION LITERACY MODULE 5 SLIDES 

    Day, Sheryl (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build literacies for the millions of people worldwide coming online every month via a mobile phone. Most information ...
  • MOBILE INFORMATION LITERACY MODULE 4 SLIDES 

    Day, Sheryl (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build literacies for the millions of people worldwide coming online every month via a mobile phone. Most information ...
  • MOBILE INFORMATION LITERACY MODULE 3 SLIDES 

    Day, Sheryl (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build literacies for the millions of people worldwide coming online every month via a mobile phone. Most information ...
  • MOBILE INFORMATION LITERACY MODULE 2 SLIDES 

    Day, Sheryl (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build literacies for the millions of people worldwide coming online every month via a mobile phone. Most information ...
  • MOBILE INFORMATION LITERACY MODULE 1 SLIDES 

    Day, Sheryl (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build literacies for the millions of people worldwide coming online every month via a mobile phone. Most information ...
  • MOBILE INFORMATION LITERACY CURRICULUM: Full Curriculum – All Modules 

    Day, Sheryl (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build information literacies for the millions of people worldwide coming online every month via a mobile phone. Most ...
  • MOBILE INFORMATION LITERACY CURRICULUM Module 5 Guide: Putting It All Together 

    Day, Sheryl (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build information literacies for the millions of people worldwide coming online every month via a mobile phone. Most ...
  • MOBILE INFORMATION LITERACY CURRICULUM Module 6 Guide: Module 5 Project Presentations 

    Day, Shery (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build information literacies for the millions of people worldwide coming online every month via a mobile phone. Most ...
  • MOBILE INFORMATION LITERACY CURRICULUM Module 4 Guide: Working Online and Using Information via Mobile Devices 

    Day, Sheryl (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build information literacies for the millions of people worldwide coming online every month via a mobile phone. Most ...
  • MOBILE INFORMATION LITERACY CURRICULUM Module 3 Guide: Basic Web Searching via Mobile Devices 

    Day, Sheryl (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build information literacies for the millions of people worldwide coming online every month via a mobile phone. Most ...
  • MOBILE INFORMATION LITERACY CURRICULUM Module 2 Guide: A Mobile Lens on the Internet 

    Day, S (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build information literacies for the millions of people worldwide coming online every month via a mobile phone. Most ...
  • MOBILE INFORMATION LITERACY CURRICULUM Module 1 Guide: Introduction to Mobile Information & Communication Technologies (ICTs) 

    Day, Sheryl (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build information literacies for the millions of people worldwide coming online every month via a mobile phone. Most ...
  • MOBILE INFORMATION LITERACY CURRICULUM 

    Day, Sheryl (Technology & Social Change Group and The Henry M. Jackson School of International Studies, 2015-04)
    The Mobile Information Literacy curriculum is a growing collection of training materials designed to build information literacies for the millions of people worldwide coming online every month via a mobile phone. Most ...
  • Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum 

    Lee, Jin Ha; Tennis, Joseph T.; Clarke, Rachel Ivy; Carpenter, Michael (University of Washington, 2015-06)
    As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are collaborating with the Seattle Interactive ...
  • Toward an Understanding of the History and Impact of User Studies in Music Information Retrieval 

    Lee, Jin Ha; Cunningham, Sally Jo (University of Washington, 2015-06)
    Most Music Information Retrieval (MIR) researchers will agree that understanding users' needs and behaviors is critical for developing a good MIR system. The number of user studies in the MIR domain has been gradually ...
  • “What Am I Fighting For?”: Creating a Controlled Vocabulary for Video Game Plot Metadata 

    Wellhouse, Zach; Lee, Jin-Ha; Bancroft, Jennifer (2015-06-02)
    A video game’s plot is one of its defining features, and prior research confirms the importance of plot metadata to users through persona analysis, interviews, and surveys. However, existing organizational systems, including ...
  • Building Digital Communities: Getting Started Guide 

    Institute of Museum and Library Services; University of Washington; International City/ County Management Association (Institute of Museum and Library Services, 2012-01)
    Digital inclusion is the ability of individuals and groups to access and use information and communication technologies. Not all members of a community benefit equally, and some communities have been left out altogether. ...
  • Users’ Music Information Needs and Behaviors: Design Implications for Music Information Retrieval Systems 

    Lee, Jin Ha; Cho, Hyerim; Kim, Yea-Seul (University of Washington Information School, 2015-05)
    User studies in the music information retrieval (MIR) domain tend to be exploratory and qualitative in nature, involving a small number of users, which makes it difficult to derive broader implications for system design. ...
  • Empirical Evaluation of Metadata for Video Games and Interactive Media 

    Lee, Jin Ha; Clarke, Rachel Ivy; Perti, Andrew (University of Washington Information School, 2015-05)
    Despite increasing interest in and acknowledgment of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and other access behaviors from diverse user ...

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