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Global Impact Study non-user survey codebook
(Technology & Social Change Group, 2010)
This codebook accompanies the survey of public access venue non-users, which was designed to capture non-user characteristics, indirect impacts, and to serve as a control for the user survey. The survey is divided into five sections: 1) Household screening and information, 2) ICT exposure, skills, and usage, 3) Perceived ...
[Appendix] Art in an Algorithm: A Taxonomy for Describing Video Game Visual Styles
(2018)
No abstract or description.
Connecting people for development: Why public access ICTs matter: Executive Summary
(Technology & Social Change Group (TASCHA), 2013-07-01)
Libraries, telecenters, and cybercafés play a critical role in extending the benefits of information and communication technologies (ICTs) to a diverse range of people worldwide. However, their ability to contribute to development agendas has come into question in recent times. The Global Impact Study was designed to address ...
Understanding users of cloud music services: selection factors, management and access behavior, and perceptions
(2016-03)
Interview Protocol
Experience with cloud music services
General experience with cloud services
About their music collection
Managing music collection
General music listening behavior
Mobile music consumption behavior
Future of cloud music services
Summary of Codebook
Knowledge Organization in Transmedia Fictional Worlds: A Study of Harry Potter, Lord of the Rings, Marvel Universe, and Star Wars
(2016-05-30)
Currently there is no structured data standard for representing elements commonly found in transmedia fictional universes. There are websites dedicated to individual universes, however, information found on these sites separates the various formats into books, movies, comics, etc.; concentrate on only the bibliographic aspects ...
Iniciativa de Fomento de MOOC para el Desarrollo - Un estudio del uso de MOOC para el desarrollo de la fuerza laboral y profesional en Colombia, Filipinas y Sudáfrica
(2016-06-16)
El aprendizaje en línea proporciona desde hace mucho tiempo, la esperanza de acceder a educación de calidad a cualquier persona, en cualquier parte del mundo. El reciente desarrollo de cursos en línea masivos abiertos (MOOC, por sus siglas en inglés) representa un nuevo y emocionante avance en este sentido, al ofrecer el ...
The learning circle experience: Findings from the P2PU participant survey
(2018-01)
P2PU learning circles are free study groups organized for people to take online classes together and in-person. Participants gather in public spaces, like public libraries and community centers to work through a massive open online course (MOOC) with guidance from a facilitator. This report summarizes a selection of data ...
[Appendix] Art in an Algorithm: A Taxonomy for Describing Video Game Visual Styles
(2018)
No abstract or description.
Phase II Investigation: The Future of Information Seeking & Services Expo
(University of Washington School of Information, 2011-12-31)
The Future InfoExpo was important because it demonstrates “proof of concept” of new or expanded functions and capabilities in 3D, immersive virtual environments and offers clear directions for future research. Users and information providers experienced, envisioned, and evaluated possible information practices in virtual ...
Open Development, Open Cambodia
(Technology & Social Change Group, University of Washington Information School, 2012-06-14)
The world is witnessing widespread participatory movement toward transparency, democratization, and responsive governance. Pressing social need and enabling technologies have allowed innovative strategies for social change to take hold. Cambodia also is witnessing local expressions of these forces; civil society is mobilizing ...