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Audio Screen: Unsighted Game Mechanics for Mobile Devices
Historically, most video games lean primarily on visual communication, making them inaccessible to the blind. Non-sighted gaming is beginning to gain some momentum, particularly with the proliferation of mobile devices, whose multiple sensor inputs allow for the exploration of inventive control schemes. The arrival of built-in ...
Eye tracking and game mechanics: An evaluation of unmodified tablet computers for use in vision screening software for children
Binocular vision issues are a primary cause of reading and writing difficulties among children, with as many at 25 percent of school-aged children needing vision therapy. Vision issues are a better predictor of academic success and quality of life than race or socioeconomic status. In spite of validated screening exams and ...
Tracing Domain Data Concepts in Layered Applications
A goal of reusing source code is to lower development cost; however, reuse techniques usually require additional costs in creating generic source code and retrieving the appropriate source code from a code repository. This Master thesis presents a novel traceability technique that facilitates reuse in layered applications in ...
Real-Time Traffic Prediction Improvement through Semantic Mining of Social Networks
(2012-09-13)
Many years of research have yielded computer modeling techniques that can predict the behavior of complex systems, such as traffic speeds in regional transportation systems, with high accuracy. However, the prediction accuracy suffers significantly when non-recurring events, such as traffic accidents, occur in these systems. ...
Accelerating large-scale simulations of cortical neuronal network development
(2012-09-13)
Cultured dissociated cortical cells grown into networks on mult-electrode arrays are used to investigate neuronal network development, activity, plasticity, response to stimuli, the effects of pharmacological agents, etc. We made computational models of such neuronal networks and studied the interplay of individual neuron ...
Dynamic load balancing in MASS
(2013-11-14)
<bold>Dynamic Load Balancing</bold> (DLB) in Multi-agent Spatial Simulation (MASS) library is a thread-based load-balancing algorithm that calculates the CPU load, per thread, based on the computational time spent by CPU, using <bold>JAVA ThreadMXBean API</bold>. This thesis presents the system design, execution model of the ...
Field-Based Job Dispatch and Migration
(2013-04-17)
AgentTeamwork-Lite is a mobile-agent-based job scheduling and monitoring framework that has been developed in the concept of field-based job dispatch and migration where agents migrate over a computing-resource field to highest available computing nodes for executing their user jobs as if they were electrons sliding down on ...
Exploratory Wayfinding in Wide Field Ethnography
This thesis focuses on what wayfinding means in Wide Field Ethnography (WFE), and how to improve wayfinding activities in WFE datasets. WFE datasets are too large, unstructured and complex for researchers to easily understand, navigate, browse, filter, annotate, and analyze. This thesis studies how frameworks and tools can ...
Design and Qualitative/Quantitative Analysis of Multi-Agent Spatial Simulation Library
(2013-02-25)
Integrating sensor networks in cloud computing gives new opportunities of using as many cloud-computing nodes as necessary to analyze real-time sensor data on the fly. However, most cloud services for parallelization such as OpenMP, MPI, and MapReduce are not always suitable for on-the-fly sensor-data analyses that are ...
Smart-Transfer: A Cost-Minimized Inter-Service Data Storage and Transfer Scheme
Cloud storage services are a widely used tool in both industry and research. However, the wide variety of services offered by cloud providers raises the question of which storage services can most cheaply meet the needs of an application, particularly in cases where the performance required by that application varies over ...