Now showing items 1-3 of 3
Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum
(University of Washington, 2015-06)
As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. In the paper, we describe how the ...
Empirical Evaluation of Metadata for Video Games and Interactive Media
(University of Washington Information School, 2015-05)
Despite increasing interest in and acknowledgment of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and other access behaviors from diverse user groups. To address this issue, the Game Metadata Research Group at the University of Washington Information ...
A Conceptual Model for Video Games and Interactive Media
In this article, we describe a conceptual model for video games and interactive media. Existing conceptual models such as the functional Requirements for Bibliographic Records (FRBR) are not adequate to represent the unique descriptive attributes, levels of variance, and relationships among video games. Previous video ...