Now showing items 21-34 of 34

    • Cloudent, Exploring connected and quantified data relationships between oral care providers and patients 

      Tsukamaki, Scott Masaichi
      Strong communication between oral care providers and patients is necessary for patients to understand the health of their mouth. Cloudent is a system proposal that closes the gap between dental visits using connected devices ...
    • Speaking up: Communicating with authorities through positive disruptions 

      Dumond, Richelle
      When the City of Seattle engaged the plan to build a $160 million new North Precinct Police Station, the community was quick to vocalise disagreement. Activists opposing the new North Precinct Station successfully blocked ...
    • Landmark: Participatory Experiences in Commemorative Places 

      Reitz, Sarah
      This thesis focuses on visitor engagement at public monuments and memorials. Using the Statue of Liberty replica at Alki Beach in Seattle, Washington as the venue for the case study, this work explores how the visitor ...
    • Envisioning the Museum Voice: Gaze and Speech as Modes of Interacting with Art 

      Strickland, Tate
      This thesis presents an exploratory vision of how augmented reality could be used in an art gallery setting in a way that is educational yet still appropriate to context. Inspired by the traditional audio guide, the system ...
    • Design for the Wild: A Field Guide for Designers Working to Protect the Environment 

      Laukitis, Emma Teal
      A wild place you know and love is in danger. You want to help protect it, and you wonder how your skills as a designer might be most useful. In this field guide, you will find resources to guide your process. Learn about ...
    • Seen / Unseen: How humans and machines process our everyday photos 

      Seeds, Christopher Edward
      This thesis researches the contrasting ways in which humans and machines view everyday photographs. Different ways of “seeing” photographs are explored through three unique prototypes. Each prototype looks at different ...
    • Dwelling Amongst a Ludic Internet of Things: an Autobiographical Design Inquiry 

      Ball, Aubree M
      As homes increasingly grow into ubiquitous computing environments, re-imagining the interplay of computing and everyday domestic life is pertinent to interaction designers. Building on the traditions of critical and ...
    • ARCAD: Augmented Reality Computer Aided Design 

      Costello, Martin Joseph
      This thesis explores the potential for creation of three-dimensional, parametric computer aided design (CAD) models using augmented reality technology. The current standard – a flat screen – can only display two dimensions ...
    • Augmented Woodworking 

      Burkhardsmeier, Derek
      This thesis explores the use of a head mounted, line-of-sight Augmented Reality device which supports woodworking tasks in the fabrication process of furniture, such as preparing a layout of parts on a sheet of plywood, ...
    • Indisposable Tales: Visual Storytelling to Reduce Plastic Waste 

      Ortblad, Clare
      This thesis explored how visual stories might motivate people to reduce their plastic waste by changing their behavior. The aim of this project was to add to the body of work on design for storytelling and behavior change ...
    • Mourning Small Spaces 

      Aschenbeck, Kelsey
      Urban areas have been experiencing rapid change and growth for many years now. The city of Seattle is not an exception to this trend and its current population boom has seen many neighborhoods rapidly become more dense. ...
    • Listening by Design 

      Callister, Coreen
      With an estimated 7–10 million Americans currently opioid dependent, it’s clear that our attempts to kill pain have paradoxically created the largest epidemic in U.S. history. We can’t understand the opioid epidemic without ...
    • Mixed Reality and Tactility: The Space Between Two Perceptions 

      Carpenter, Phillip David
      Common access to virtual reality and augmented reality is just around the corner. How might we anticipate interaction beyond sight and sound? My thesis focuses on the exploration of tangible interfaces: how the sensation ...
    • The Lesson Design Toolkit: Lesson Planning As Experience Design 

      Imus, Matthew Stephen
      This thesis work asks how design can be helpful in the context of education, better facilitating the lesson design process for early-career educators. Because most college educators aren’t formally taught how to teach, ...