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    Selecting Robust Strategies in RTS Games via Concurrent Plan Augmentation 

    Elogeel, Abdelrahman
    The multifaceted complexity of real-time strategy (RTS) games requires AI systems to break down policy computation into smaller subproblems such as strategic planning, tactical planning, and reactive control. To further simplify planning at the strategic and tactical levels, state-of-the-art automatic techniques such as ...

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    Author
    Elogeel, Abdelrahman (1)
    Subject
    Artificial intelligence (1)
    Automated Planning and Scheduling; Contingency Planning; Game Artificial Intelligence; On-line Case-Based Planning; Probabilistic Planning; Real-Time Strategy Games (1)Computer science (1)computing and software systems (1)... View More

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