Roesler, AxelStrickland, Tate2017-08-112017-08-112017-06Strickland_washington_0250O_17469.pdfhttp://hdl.handle.net/1773/39907Thesis (Master's)--University of Washington, 2017-06This thesis presents an exploratory vision of how augmented reality could be used in an art gallery setting in a way that is educational yet still appropriate to context. Inspired by the traditional audio guide, the system — prototyped on the Microsoft HoloLens — uses spoken narration as the primary output, with voice and gaze as methods of input to control the experience.application/pdfen-USnoneArt educationArt museumAugmented realityMixed realityVoice interactionDesignDesignEnvisioning the Museum Voice: Gaze and Speech as Modes of Interacting with ArtThesis