Design
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Recent Submissions
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Dwelling Amongst a Ludic Internet of Things: an Autobiographical Design Inquiry
As homes increasingly grow into ubiquitous computing environments, re-imagining the interplay of computing and everyday domestic life is pertinent to interaction designers. Building on the traditions of critical and ... -
Seen / Unseen: How humans and machines process our everyday photos
This thesis researches the contrasting ways in which humans and machines view everyday photographs. Different ways of “seeing” photographs are explored through three unique prototypes. Each prototype looks at different ... -
Design for the Wild: A Field Guide for Designers Working to Protect the Environment
A wild place you know and love is in danger. You want to help protect it, and you wonder how your skills as a designer might be most useful. In this field guide, you will find resources to guide your process. Learn about ... -
Speaking up: Communicating with authorities through positive disruptions
When the City of Seattle engaged the plan to build a $160 million new North Precinct Police Station, the community was quick to vocalise disagreement. Activists opposing the new North Precinct Station successfully blocked ... -
Landmark: Participatory Experiences in Commemorative Places
This thesis focuses on visitor engagement at public monuments and memorials. Using the Statue of Liberty replica at Alki Beach in Seattle, Washington as the venue for the case study, this work explores how the visitor ... -
Cloudent, Exploring connected and quantified data relationships between oral care providers and patients
Strong communication between oral care providers and patients is necessary for patients to understand the health of their mouth. Cloudent is a system proposal that closes the gap between dental visits using connected devices ... -
Envisioning the Museum Voice: Gaze and Speech as Modes of Interacting with Art
This thesis presents an exploratory vision of how augmented reality could be used in an art gallery setting in a way that is educational yet still appropriate to context. Inspired by the traditional audio guide, the system ... -
Engaging in Aging: Sustaining Participation in Design
Engaging in Aging investigated longitudinal aspects of participatory design while engaging older adults at a local senior center. Participants worked alongside students to design and test three interventions to address ... -
Navigating 3d Scatter Plots in Immersive Virtual Reality
Virtual reality reveals spatially complex structures behind 3d data in an easily explorable way. The difficulty is in navigating this space while wearing a head- mounted display (HMD). One viable option for view control ... -
Common Ground: Building A Better Seattle Through an Improved Democratization of The City’s Design Review Process
The city of Seattle has been one of the fastest growing cities in the US for many years. This growth has led to a need for increased urban density. Demolition and construction has been a way to accommodate the population ... -
social me: social media literacy for middle school classrooms
Middle school is a time of drastic physical, cognitive, and social change for students. Many kids post their first messages on social media at this age, and their developmental changes are magnified and affected by their ... -
Music Notes: Exploring Music Listening Data as a Visual Representation of Self
Shelves of vinyl records and cassette tapes spark thoughts and memories at a quick glance. In the shift to digital formats, we lost physical artifacts but gained data as a rich, but often hidden artifact of our music ... -
Should I share this? : support awareness of social sharing practice that might compromise online privacy and reputation
People on social media share information about themselves or others to maintain and expand their relationships. In doing so, they can put at risk their privacy and the privacy of people they know. The intentional or ... -
Please remain seated: Reshaping the sedentary inflight experience
Previous research has shown that prolonged sitting can cause irreversible damage to the human body. Standing up to walk around and take breaks during long hours of sitting is one way to mitigate these health problems. ... -
The Current Project: Connecting college students to the world through increased engagement with international news.
The rituals created around traditional news outlets, such as newspapers and broadcast are no longer relevant to American college students. Today, students find themselves snacking on the news when it is convenient to their ... -
MakeReady Initiative: A Service Dedicated to Designers and Their Creative Potential
Designers are found all over the United States: From large, urban settings (such as Seattle) to smaller, more isolated settings, such as my hometown back in Indiana. Through my research I discovered that professional ... -
Sunflower: A Tactile Navigation System for Low-Vision Environments
In navigating 3D space, we typically use vision more than any other sense. To see a space is usually the quickest way to orient ourselves and reach our destination. However, there are times in which our vision is too ... -
I Wish for an Animal: a multiplayer mixed-reality game about wildlife conservation
-Last night the Sheikh went all around the city, lamp in hand, crying, “I am weary of beast and devil, I wish for a man.”- This verse is part of a long poem by Rumi, the Persian Sufi poet of 13th century. As a name for ... -
Supporting environmental conservation with information visualization
Since the advent of conservation practices, society has become increasingly separated from nature, which has led to a concealment of production from consumers known as the "black box." As a result, consumers rely on ... -
Makzin: Identifying Design Practices In Tablet Magazines
The practice of editorial design has been continually refining itself as an effective communication method of visual story telling for the last 200 years. In print, magazines are designed in a way that gives readers a ...