How Interest-Driven Content Creation Shapes Opportunities for Informal Learning in Scratch: A Case Study on Novices’ Use of Data Structures

dc.contributor.authorCheng, Ruijia
dc.contributor.authorDasgupta, Sayamindu
dc.contributor.authorMako Hill, Benjamin
dc.date.accessioned2026-02-18T03:32:50Z
dc.date.available2026-02-18T03:32:50Z
dc.date.issued2022-03-22
dc.descriptionhttps://doi.org/10.1145/3491102.3502124
dc.description.abstractThrough a mixed-method analysis of data from Scratch, we examine how novices learn to program with simple data structures by using community-produced learning resources. First, we present a qualitative study that describes how community-produced learning resources create archetypes that shape exploration and may disadvantage some with less common interests. In a second quantitative study, we find broad support for this dynamic in several hypothesis tests. Our findings identify a social feedback loop that we argue could limit sources of inspiration, pose barriers to broadening participation, and confine learners' understanding of general concepts. We conclude by suggesting several approaches that may mitigate these dynamics.
dc.identifier.urihttps://hdl.handle.net/1773/55316
dc.titleHow Interest-Driven Content Creation Shapes Opportunities for Informal Learning in Scratch: A Case Study on Novices’ Use of Data Structures
dc.typeArticle

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