Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum

dc.contributor.authorTennis, Joseph T.EN_us
dc.contributor.authorLee, Jin Ha
dc.contributor.authorClarke, Rachel Ivy
dc.contributor.authorCarpenter, Michael
dc.date.accessioned2015-09-14T18:54:26Z
dc.date.available2015-09-14T18:54:26Z
dc.date.issued2015-06
dc.description.abstractAs interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. In the paper, we describe how the schema was established from a user-centered design approach and introduce the core elements from our schema. We also discuss the challenges we encountered as we were conducting a domain analysis and cataloging real-world examples of video games. Inconsistent, vague, and subjective sources of information for title, genre, release date, feature, region, language, developer and publisher information confirm the importance of developing a standardized description model for video games.en_US
dc.identifier.urihttp://hdl.handle.net/1773/33392
dc.publisherUniversity of Washingtonen_US
dc.subjectVideo games, Metadata schema, Multimedia, Interactive media, Cultural artifacts, Seattle Interactive Media Museumen_US
dc.titleDeveloping a Video Game Metadata Schema for the Seattle Interactive Media Museumen_US
dc.typeWorking Paperen_US

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