Soul of Zelda: A Memoir of an Ephemeral Being

dc.contributor.advisorHiebert, Ted
dc.contributor.advisorDowling, Sarah
dc.contributor.authorKopitch, Mitchell
dc.date.accessioned2018-07-31T21:07:37Z
dc.date.available2018-07-31T21:07:37Z
dc.date.issued2018-07-31
dc.date.submitted2018
dc.descriptionThesis (Master's)--University of Washington, 2018
dc.description.abstractHybrid document of memoir and fiction concerning fantasy, video games, and the ways in which game design nuance can be found in every day life. Particular attention is put on The Legend of Zelda from 1986, the first 3D Zelda installment, Ocarina of Time in 1998, and Dark Souls from 2011. This is a fictional story heavily inspired by those games and many others, but the story and characters are original, including a queer/gender bending protagonist. The story-line is a creative work that emulates the underlining philosophy of fantasy video games such as Zelda and Dark Souls, re-imagining video game design and personal gaming experiences as prose.
dc.embargo.termsOpen Access
dc.format.mimetypeapplication/pdf
dc.identifier.otherKopitch_washington_0250O_18795.pdf
dc.identifier.urihttp://hdl.handle.net/1773/42080
dc.language.isoen_US
dc.rightsnone
dc.subjectAesthetics
dc.subjectDark Souls
dc.subjectGender bender
dc.subjectQueer
dc.subjectVideo Games
dc.subjectZelda
dc.subjectCreative writing
dc.subjectMultimedia communications
dc.subjectAesthetics
dc.subject.otherInterdisciplinary arts and sciences
dc.titleSoul of Zelda: A Memoir of an Ephemeral Being
dc.typeThesis

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