Let's Play Our Way: Designing Flexibility into Card Game Systems
| dc.contributor.advisor | Hendry, David | en_US |
| dc.contributor.author | Cheung, Gifford King | en_US |
| dc.date.accessioned | 2014-02-24T18:28:30Z | |
| dc.date.available | 2014-02-24T18:28:30Z | |
| dc.date.issued | 2014-02-24 | |
| dc.date.submitted | 2013 | en_US |
| dc.description | Thesis (Ph.D.)--University of Washington, 2013 | en_US |
| dc.description.abstract | In this dissertation, I explore the idea of designing "flexible game systems". A flexible game system allows players (not software designers) to decide on what rules to enforce, who enforces them, and when. I explore this in the context of digital card games and introduce two design strategies for promoting flexibility. The first strategy is "robustness". When players want to change the rules of a game, a robust system is able to resist extreme breakdowns that the new rule would provoke. The second is "versatility". A versatile system can accommodate multiple use-scenarios and can support them very well. To investigate these concepts, first, I engage in reflective design inquiry through the design and implementation of Card Board, a highly flexible digital card game system. Second, via a user study of Card Board, I analyze how players negotiate the rules of play, take ownership of the game experience, and communicate in the course of play. Through a thematic and grounded qualitative analysis, I derive rich descriptions of negotiation, play, and communication. I offer contributions that include criteria for flexibility with sub-principles of robustness and versatility, design recommendations for flexible systems, novel dimensions of design for gameplay and communications, and rich description of game play and rule-negotiation over flexible systems. A model of rule-negotiation is introduced as well as advancements in theory regarding unexpected use of software and socially-negotiated play. | en_US |
| dc.embargo.terms | No embargo | en_US |
| dc.format.mimetype | application/pdf | en_US |
| dc.identifier.other | Cheung_washington_0250E_12494.pdf | en_US |
| dc.identifier.uri | http://hdl.handle.net/1773/25132 | |
| dc.language.iso | en_US | en_US |
| dc.rights | Copyright is held by the individual authors. | en_US |
| dc.subject | Computer Supported Cooperative Work; Design; Flexibility; Game Studies; Human-Computer Interaction | en_US |
| dc.subject.other | Information science | en_US |
| dc.subject.other | information science | en_US |
| dc.title | Let's Play Our Way: Designing Flexibility into Card Game Systems | en_US |
| dc.type | Thesis | en_US |
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