Designing for Interactive Systems Powered by Generally Capable AI
| dc.contributor.advisor | McDonald, David W | |
| dc.contributor.advisor | Zhang, Amy X | |
| dc.contributor.author | Feng, Kevin | |
| dc.date.accessioned | 2026-09-16T18:16:08Z | |
| dc.date.issued | 2026-09-16 | |
| dc.date.submitted | 2026 | |
| dc.description | Thesis (Ph.D.)--University of Washington, 2026 | |
| dc.description.abstract | The key concerns of user experience within human-computer interaction have historically evolved alongside the technology it serves. This dissertation argues that generally capable AI---in particular, large language models and the agentic systems built on top of them---motivate the next such evolution. Specifically, I identify two new dimensions of user experience design for interactive systems powered by generally capable AI: model behavior, the behavioral guidelines and constraints that govern how a model responds to users; and AI autonomy, the extent to which an AI system operates without user involvement when tackling multi-step, long-horizon work. I demonstrate that these dimensions can be made tractable through new design practices, tools, and frameworks. For model behavior, I first introduce PolicyPad, a system that conceptualizes model behavior design as a prototyping practice. PolicyPad affords iterative and collaborative authoring of model behavioral policies in conjunction with rapid testing of model behavior on sample usage scenarios. I then introduce Canvil, a tool that extends the prototyping of model behavior to design canvases, allowing practitioners to translate their design artifacts into model behavioral specifications and vice versa. For AI autonomy, I introduce a five-level framework that frames AI agent autonomy as a deliberate design decision independent of system capability. I then introduce Cocoa, an AI-powered document editor that operationalizes agent notebooks, a new interface for human-agent collaboration. In concert, these contributions pave paths for expanding how designers, developers, and researchers craft user experiences in an era of generally capable AI. | |
| dc.embargo.terms | Open Access | |
| dc.format.mimetype | application/pdf | |
| dc.identifier.other | Feng_washington_0250E_30238.pdf | |
| dc.identifier.uri | https://hdl.handle.net/1773/57629 | |
| dc.language.iso | en_US | |
| dc.rights | CC BY | |
| dc.subject | Information technology | |
| dc.subject | Computer science | |
| dc.subject | Artificial intelligence | |
| dc.subject.other | Human centered design and engineering | |
| dc.title | Designing for Interactive Systems Powered by Generally Capable AI | |
| dc.type | Thesis |
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