Designing for Interactive Systems Powered by Generally Capable AI

dc.contributor.advisorMcDonald, David W
dc.contributor.advisorZhang, Amy X
dc.contributor.authorFeng, Kevin
dc.date.accessioned2026-09-16T18:16:08Z
dc.date.issued2026-09-16
dc.date.submitted2026
dc.descriptionThesis (Ph.D.)--University of Washington, 2026
dc.description.abstractThe key concerns of user experience within human-computer interaction have historically evolved alongside the technology it serves. This dissertation argues that generally capable AI---in particular, large language models and the agentic systems built on top of them---motivate the next such evolution. Specifically, I identify two new dimensions of user experience design for interactive systems powered by generally capable AI: model behavior, the behavioral guidelines and constraints that govern how a model responds to users; and AI autonomy, the extent to which an AI system operates without user involvement when tackling multi-step, long-horizon work. I demonstrate that these dimensions can be made tractable through new design practices, tools, and frameworks. For model behavior, I first introduce PolicyPad, a system that conceptualizes model behavior design as a prototyping practice. PolicyPad affords iterative and collaborative authoring of model behavioral policies in conjunction with rapid testing of model behavior on sample usage scenarios. I then introduce Canvil, a tool that extends the prototyping of model behavior to design canvases, allowing practitioners to translate their design artifacts into model behavioral specifications and vice versa. For AI autonomy, I introduce a five-level framework that frames AI agent autonomy as a deliberate design decision independent of system capability. I then introduce Cocoa, an AI-powered document editor that operationalizes agent notebooks, a new interface for human-agent collaboration. In concert, these contributions pave paths for expanding how designers, developers, and researchers craft user experiences in an era of generally capable AI.
dc.embargo.termsOpen Access
dc.format.mimetypeapplication/pdf
dc.identifier.otherFeng_washington_0250E_30238.pdf
dc.identifier.urihttps://hdl.handle.net/1773/57629
dc.language.isoen_US
dc.rightsCC BY
dc.subjectInformation technology
dc.subjectComputer science
dc.subjectArtificial intelligence
dc.subject.otherHuman centered design and engineering
dc.titleDesigning for Interactive Systems Powered by Generally Capable AI
dc.typeThesis

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