Life's Tapestry Rewriting the Narrative of Dementia, One Conversation at a Time
| dc.contributor.advisor | Gould, Annabelle AG | |
| dc.contributor.author | Mathew, Ann | |
| dc.date.accessioned | 2024-09-09T23:01:09Z | |
| dc.date.issued | 2024-09-09 | |
| dc.date.submitted | 2024 | |
| dc.description | Thesis (Master's)--University of Washington, 2024 | |
| dc.description.abstract | Currently there are over 50 million people living with dementia and thisnumber is said to triple by 2050. Dementia was conventionally regarded as an irreversible progression leading to the eventual loss of essential human attributes and the sense of self. The accompanied social isolation and loneliness further decreases quality of life, it was also linked with quick declines of memory and language fluency. Frequent and meaningful social interactions can cause significant improvements. The use of Reminiscence Therapy is proven to bring a sense of accomplishment and provide joy through storytelling and can significantly support feelings of identity and confidence. Life's Tapestry is a conversational prompt card game that focuses on using Reminiscence Therapy to help individuals with early stage dementia improve their quality of social interactions | |
| dc.embargo.lift | 2029-08-14T23:01:09Z | |
| dc.embargo.terms | Restrict to UW for 5 years -- then make Open Access | |
| dc.format.mimetype | application/pdf | |
| dc.identifier.other | Mathew_washington_0250O_27233.pdf | |
| dc.identifier.uri | https://hdl.handle.net/1773/51713 | |
| dc.language.iso | en_US | |
| dc.rights | none | |
| dc.subject | Conversations | |
| dc.subject | Dementia | |
| dc.subject | Design | |
| dc.subject | Design | |
| dc.subject.other | Design | |
| dc.title | Life's Tapestry Rewriting the Narrative of Dementia, One Conversation at a Time | |
| dc.type | Thesis |
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