Coding Gender: Performance and Gender Identity in a Synthetic World

dc.contributor.authorHardison, Brian
dc.date.accessioned2011-06-20T23:48:59Z
dc.date.available2011-06-20T23:48:59Z
dc.date.issued2010-12
dc.descriptionWinner, 2011 Library Research Award for Undergraduates, Non-Senior Divisionen_US
dc.description.abstractBuilding on Lisa Nakamura’s exploration of race and racial performance in her essay, “Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet,” my project is an examination of the depiction of gender and its performance within the context of the contemporary massively multiplayer online role-playing game, EverQuest II.en_US
dc.identifier.urihttp://hdl.handle.net/1773/16597
dc.language.isoen_USen_US
dc.subjectComputer Games--Designen_US
dc.subjectGender identity in mass mediaen_US
dc.titleCoding Gender: Performance and Gender Identity in a Synthetic Worlden_US
dc.typeOtheren_US

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