Playtime: Designing Alternate Perceptions Of Timescales

dc.contributor.advisorMatthews, Kristine
dc.contributor.authorNilges, Magdalena Alice
dc.date.accessioned2019-10-15T22:53:52Z
dc.date.available2019-10-15T22:53:52Z
dc.date.issued2019-10-15
dc.date.submitted2019
dc.descriptionThesis (Master's)--University of Washington, 2019
dc.description.abstractThis thesis first explores issues in ecological health and asks how design can help to engage and protect resources in the hopes of cultural change instead of Eco-capitalism. This topic is vastly complex and requires the work of communities to alter systematic issues rather than an individual design piece. In light of this the thesis goes on to explore how our inability to envision with time-scales outside our own average lifespan prevents us from making conscious designs for a future planet we may not be apart of, one that most likely will be suffering from the ecological harm being done today. This thesis concluding in designing an artifact to be used in qualifying time and placing ourselves in multiple presents.
dc.embargo.termsOpen Access
dc.format.mimetypeapplication/pdf
dc.identifier.otherNilges_washington_0250O_20797.pdf
dc.identifier.urihttp://hdl.handle.net/1773/44679
dc.language.isoen_US
dc.rightsnone
dc.subjectslowdesign
dc.subjecttimescales
dc.subjectDesign
dc.subject.otherDesign
dc.titlePlaytime: Designing Alternate Perceptions Of Timescales
dc.typeThesis

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