Kane's Equations for Haptic Display of Multibody Systems

dc.contributor.authorGillespie, R. Brent
dc.date.accessioned2016-01-07T23:18:36Z
dc.date.available2016-01-07T23:18:36Z
dc.date.issued2003-08-18
dc.description.abstractThe design of a general-purpose multibody simulator that runs in real-time and features haptic display is presented. The repertoire of this simulator includes systems subject to holonomic con-straints, nonholonomic constraints, and notably, systems subject to changing constraints. In contrast to the use of generic equations of motion, Kane's method is used by a computerized symbolic manipulator to produce custom-built, compact, and computationally efficient ordinary differential equations for each virtual system to be simulated. A method is presented whereby new equations, reflecting the presence of a transient constraint, may be formulated on-line by a recombination of terms comprising the nominal equations. This paper also serves as a tutorial introduction to Kane's method and includes a detailed derivation of Kane's equations with a geometric interpretation. An illustrative example featuring changing constraint conditions is developed in the body of the paper while two more examples, chosen to high-light certain features within Kane's method, are presented at the conclusion.en_US
dc.identifier.citationKane's Equations for Haptic Display of Multibody Systems, R. Brent Gillespie, Haptics-e, The electronic journal of haptics research, Vol. 3, No. 2, August 18, 2003.en_US
dc.identifier.issn1545-1143
dc.identifier.urihttp://hdl.handle.net/1773/34887
dc.language.isoen_USen_US
dc.publisherHaptics-e, The electronic journal of haptics researchen_US
dc.titleKane's Equations for Haptic Display of Multibody Systemsen_US
dc.typeArticleen_US

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