Voxel-Based 6-DOF Haptic Rendering Improvements

dc.contributor.authorMcNeely, W.A.
dc.contributor.authorPuterbaugh, K.D.
dc.contributor.authorTroy, J.J.
dc.date.accessioned2016-01-07T23:31:07Z
dc.date.available2016-01-07T23:31:07Z
dc.date.issued2006-01-19
dc.description.abstractAn approach is presented for realizing an order-of-magnitude improvement in spatial accuracy for voxel-based 6-DOF haptics. It trades constant-time performance for greater spatial accuracy. This helps to make 6-DOF haptics applicable to extraordinarily complex real-world task simulations, which often admit no other known solution short of physical mockup. A reduction of haptic fidelity is tactically incurred but simultaneously mitigated by augmenting standard voxel-sampling methodology with distance fields, temporal coherence, and culling of redundant polyhedral surface interactions. This is applied to large-scale haptic scenarios involving multiple moving objects and to collaborative virtual environments.en_US
dc.identifier.citationVoxel-Based 6-DOF Haptic Rendering Improvements W.A. McNeely, K.D. Puterbaugh, J.J. Troy, Haptics-e, The electronic journal of haptics research, Vol. 3, No. 7, January 19, 2006.en_US
dc.identifier.issn1545-1143
dc.identifier.urihttp://hdl.handle.net/1773/34892
dc.language.isoen_USen_US
dc.publisherHaptics-e, The electronic journal of haptics researchen_US
dc.titleVoxel-Based 6-DOF Haptic Rendering Improvementsen_US
dc.typeArticleen_US

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