LEVEL UP!: Japanese Second Language Acquisition in the Classroom through Video Games

dc.contributor.advisorOhta, Amy
dc.contributor.authorSteel, Aaron
dc.date.accessioned2020-08-14T03:22:10Z
dc.date.available2020-08-14T03:22:10Z
dc.date.issued2020-08-14
dc.date.submitted2020
dc.descriptionThesis (Master's)--University of Washington, 2020
dc.description.abstractThis exploratory study investigates the possibilities of utilizing digital gaming in the Japanese second language classroom. Whereas previous research in the field focused on game-enhanced pedagogy for the instruction of second language pragmatics (Sykes 2013) or game-based pedagogy for vocabulary acquisition (Shintaku 2018), this study aimed to utilize a vernacular game-based pedagogy for the development of students’ pragmatic competency. The study’s research questions examine the following: 1) What kinds of learning opportunities do authentic media and target language classroom guests provide for pragmatics instruction? 2) What are some ways educators can provide support for students to play vernacular games in a foreign language classroom? What challenges do vernacular games pose to foreign language instruction? Through a combination of classroom observation, ethnographic notetaking, discourse analysis, and both a sociocultural theoretical lens and activity theoretical framework, the study shows how educators can overcome obstacles that may occur with the incorporation of authentic materials and how to make this kind of curriculum more accessible to students.
dc.embargo.termsOpen Access
dc.format.mimetypeapplication/pdf
dc.identifier.otherSteel_washington_0250O_21397.pdf
dc.identifier.urihttp://hdl.handle.net/1773/45697
dc.language.isoen_US
dc.rightsnone
dc.subjecteducation
dc.subjectJapanese
dc.subjectpragmatics
dc.subjectsecond language acquisition
dc.subjectsecond language pedagogy
dc.subjectvideo games
dc.subjectLinguistics
dc.subjectEducation
dc.subjectLanguage
dc.subject.otherAsian languages and literature
dc.titleLEVEL UP!: Japanese Second Language Acquisition in the Classroom through Video Games
dc.typeThesis

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Steel_washington_0250O_21397.pdf
Size:
2.14 MB
Format:
Adobe Portable Document Format