Envisioning the Museum Voice: Gaze and Speech as Modes of Interacting with Art

dc.contributor.advisorRoesler, Axel
dc.contributor.authorStrickland, Tate
dc.date.accessioned2017-08-11T22:48:04Z
dc.date.issued2017-08-11
dc.date.submitted2017-06
dc.descriptionThesis (Master's)--University of Washington, 2017-06
dc.description.abstractThis thesis presents an exploratory vision of how augmented reality could be used in an art gallery setting in a way that is educational yet still appropriate to context. Inspired by the traditional audio guide, the system — prototyped on the Microsoft HoloLens — uses spoken narration as the primary output, with voice and gaze as methods of input to control the experience.
dc.embargo.lift2019-08-01T22:48:04Z
dc.embargo.termsRestrict to UW for 2 years -- then make Open Access
dc.format.mimetypeapplication/pdf
dc.identifier.otherStrickland_washington_0250O_17469.pdf
dc.identifier.urihttp://hdl.handle.net/1773/39907
dc.language.isoen_US
dc.rightsnone
dc.subjectArt education
dc.subjectArt museum
dc.subjectAugmented reality
dc.subjectMixed reality
dc.subjectVoice interaction
dc.subjectDesign
dc.subject.otherDesign
dc.titleEnvisioning the Museum Voice: Gaze and Speech as Modes of Interacting with Art
dc.typeThesis

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