Understanding Game Balance with Quantitative Methods

dc.contributor.advisorLee, James Ren_US
dc.contributor.authorJaffe, Alexander Benjaminen_US
dc.date.accessioned2013-07-23T18:28:24Z
dc.date.available2013-07-23T18:28:24Z
dc.date.issued2013-07-23
dc.date.submitted2013en_US
dc.descriptionThesis (Ph.D.)--University of Washington, 2013en_US
dc.description.abstractGame balancing is the fine-tuning phase in which a functioning game is adjusted to be deep, fair, and interesting. Balancing is difficult and time-consuming, as designers must repeatedly tweak parameters and run lengthy playtests to evaluate the effects of these changes. Only recently has computer science played a role in balancing, through quantitative balance analysis. Such methods take two forms: analytics for repositories of real gameplay, and the study of simulated players. In this work I rectify a deficiency of prior work: largely ignoring the players themselves. I argue that variety among players is the main source of depth in many games, and that analysis should be contextualized by the behavioral properties of players. Concretely, I present a formalization of diverse forms of game balance. This formulation, called `restricted play', reveals the connection between balancing concerns, by effectively reducing them to the fairness of games with restricted players. Using restricted play as a foundation, I contribute four novel methods of quantitative balance analysis. I first show how game balance be estimated without players, using simulated agents under algorithmic restrictions. I then present a set of guidelines for using domain-specific models to guide data exploration, with a case study of my design work on a major competitive video game. I extend my work on this game with novel data visualization techniques, which overcome limitations of existing work by decomposing data in terms of player skill. I finally present an advanced formulation of fairness in games - the first to take into account a game's metagame, or player community. These contributions are supported by a detailed exploration of common understandings of game balance, a survey of prior work in quantitative balance analysis, a discussion of the social benefit of this work, and a vision of future games that quantitative balance analysis might one day make possible.en_US
dc.embargo.termsNo embargoen_US
dc.format.mimetypeapplication/pdfen_US
dc.identifier.otherJaffe_washington_0250E_11528.pdfen_US
dc.identifier.urihttp://hdl.handle.net/1773/22797
dc.language.isoen_USen_US
dc.rightsCopyright is held by the individual authors.en_US
dc.subjectartificial intelligence; data science; design; games; game theory; visualizationen_US
dc.subject.otherComputer scienceen_US
dc.subject.othercomputer science and engineeringen_US
dc.titleUnderstanding Game Balance with Quantitative Methodsen_US
dc.typeThesisen_US

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