A Conceptual Model for Video Games and Interactive Media

dc.contributor.authorJett, Jacob
dc.contributor.authorSacchi, Simone
dc.contributor.authorLee, Jin Ha
dc.contributor.authorClarke, Rachel Ivy
dc.date.accessioned2015-05-01T19:36:10Z
dc.date.available2015-05-01T19:36:10Z
dc.date.issued2015-04
dc.description.abstractIn this article, we describe a conceptual model for video games and interactive media. Existing conceptual models such as the functional Requirements for Bibliographic Records (FRBR) are not adequate to represent the unique descriptive attributes, levels of variance, and relationships among video games. Previous video game-specific models tend to focus on the development of video games and their technical aspects. Our model instead attempts to reflect how users such as game players, collectors, and scholars understand video games and the relationships among them. We specifically consider use cases of gamers, with future intentions of using this conceptual model as a foundation for developing a union catalog for various libraries and museums. In the process of developing the model, we encountered many challenges, including conceptual overlap with and divergence from FRBR, entity scoping, complex relationships among entities, and the question of how to model additional content for game expansion. Future work will focus on making this model interoperable with existing ontologies as well as further understanding and description of content and relationships.en_US
dc.identifier.urihttp://hdl.handle.net/1773/27625
dc.language.isoen_USen_US
dc.titleA Conceptual Model for Video Games and Interactive Mediaen_US
dc.typeArticleen_US

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