How the XBOX went 360: An Overview of Xbox’s International Markets and Transnational Production
| dc.contributor.author | Hong, Samuel | |
| dc.contributor.author | King, Bradley | |
| dc.contributor.author | Nguyen, Cuong | |
| dc.contributor.author | Schmuck, Robert | |
| dc.contributor.author | Smith, Aaron | |
| dc.contributor.author | Wilber, Mark | |
| dc.contributor.author | Worden, Candice Joy | |
| dc.date.accessioned | 2014-02-13T22:30:53Z | |
| dc.date.available | 2014-02-13T22:30:53Z | |
| dc.date.issued | 2006-05-22 | |
| dc.description | 2006 Library Research Award for Undergraduates winner. | en_US |
| dc.description.abstract | This group of seven students admirably traversed the vast resources of a variety of libraries on campus to produce two excellent projects, a written report and a DVD film. Their essays clearly reflected their growth through the research process. For example, one essay describes the process of going from a frustrating Google search to seeking help from colleagues and librarians, learning about what they called "priceless tools." The group’s paper provides a history of Microsoft as a video game developer by examining the integrated, globalized plan of production, marketing and design of Xbox 360 in the process of becoming a transnational commodity. The paper reveals attributes of the technology involved in the development of Xbox 360 as part of its focus. | en_US |
| dc.identifier.uri | http://hdl.handle.net/1773/24959 | |
| dc.language.iso | en_US | en_US |
| dc.title | How the XBOX went 360: An Overview of Xbox’s International Markets and Transnational Production | en_US |
| dc.type | Other | en_US |
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