How the XBOX went 360: An Overview of Xbox’s International Markets and Transnational Production

dc.contributor.authorHong, Samuel
dc.contributor.authorKing, Bradley
dc.contributor.authorNguyen, Cuong
dc.contributor.authorSchmuck, Robert
dc.contributor.authorSmith, Aaron
dc.contributor.authorWilber, Mark
dc.contributor.authorWorden, Candice Joy
dc.date.accessioned2014-02-13T22:30:53Z
dc.date.available2014-02-13T22:30:53Z
dc.date.issued2006-05-22
dc.description2006 Library Research Award for Undergraduates winner.en_US
dc.description.abstractThis group of seven students admirably traversed the vast resources of a variety of libraries on campus to produce two excellent projects, a written report and a DVD film. Their essays clearly reflected their growth through the research process. For example, one essay describes the process of going from a frustrating Google search to seeking help from colleagues and librarians, learning about what they called "priceless tools." The group’s paper provides a history of Microsoft as a video game developer by examining the integrated, globalized plan of production, marketing and design of Xbox 360 in the process of becoming a transnational commodity. The paper reveals attributes of the technology involved in the development of Xbox 360 as part of its focus.en_US
dc.identifier.urihttp://hdl.handle.net/1773/24959
dc.language.isoen_USen_US
dc.titleHow the XBOX went 360: An Overview of Xbox’s International Markets and Transnational Productionen_US
dc.typeOtheren_US

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