Effects of Wii Game Console on Increased Engagement and Peer Interactions

dc.contributor.advisorSchwartz, Ileneen_US
dc.contributor.authorHillier, Kerry Roseen_US
dc.date.accessioned2013-07-25T17:54:45Z
dc.date.available2013-07-25T17:54:45Z
dc.date.issued2013-07-25
dc.date.submitted2013en_US
dc.descriptionThesis (Master's)--University of Washington, 2013en_US
dc.description.abstractThe "Effects of Wii Game Console on Increased Engagement and Peer Interactions" studied the use of the Wii video game system in a blended preschool classroom and engagement and peer interactions on children with Autism Spectrum Disorder. The study used a Multiple Baseline Design across participants and found an increase in peer interactions and engagement subsequent to playing the Wii game during Free Choice time.en_US
dc.embargo.termsNo embargoen_US
dc.format.mimetypeapplication/pdfen_US
dc.identifier.otherHillier_washington_0250O_12104.pdfen_US
dc.identifier.urihttp://hdl.handle.net/1773/23603
dc.language.isoen_USen_US
dc.rightsCopyright is held by the individual authors.en_US
dc.subjectAutism; Early Childhood; Engagement; Peer Interactions; Technology; Video Gamesen_US
dc.subject.otherEarly childhood educationen_US
dc.subject.otherSpecial educationen_US
dc.subject.othereducation - seattleen_US
dc.titleEffects of Wii Game Console on Increased Engagement and Peer Interactionsen_US
dc.typeThesisen_US

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