PUBLIC SPACE BETA: Gamification For An Engaged Participatory Landscape Design

dc.contributor.advisorWinterbottom, Daniel
dc.contributor.authorLI, Mo
dc.date.accessioned2019-08-14T22:35:04Z
dc.date.available2019-08-14T22:35:04Z
dc.date.issued2019-08-14
dc.date.submitted2019
dc.descriptionThesis (Master's)--University of Washington, 2019
dc.description.abstractThis thesis will explore the potential scenario for the future of participatory landscape design (PLD) through the employment of an interactive approach, specifically gamification. This may provide an alternative perspective as a supplementary tool in motivating increased participation, collecting feedback effectively, and getting satisfactory outcomes in the urban public space context.
dc.embargo.termsOpen Access
dc.format.mimetypeapplication/pdf
dc.identifier.otherLI_washington_0250O_20484.pdf
dc.identifier.urihttp://hdl.handle.net/1773/44337
dc.language.isoen_US
dc.rightsnone
dc.subjectGamification
dc.subjectInformation and technology
dc.subjectParticipatory design
dc.subjectPublic engagement
dc.subjectPublic space design
dc.subjectLandscape architecture
dc.subject.otherLandscape architecture
dc.titlePUBLIC SPACE BETA: Gamification For An Engaged Participatory Landscape Design
dc.typeThesis

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